Did you ever wonder what happens after the game ends? Welcome to the other side. As video game characters, Rip and Raquel Smashenburn face many challenges. Racecar driving and monster vanquishing are difficult enough, yet neither vacation compares to the struggles of raising two kids. 14-year-old Alice is discovering a new level of social conscience, while 13-year-old Billy hopes to develop social standing via an over-the-top hip-hop persona. Turbo is the Smashenburn's nondescript, 300-pound "pet," but obedience isn't one of his traits. And because no neighborhood would be complete without a family of Kung Fu fighting Shaolin Monks, the Changs live next door.
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